While working on my spatialized musical works that an observation emerged: the lack of platforms suited to this type of sonic and visual experience.
To address this need, a new listening format was developed, designed to offer an immersive experience close to a live performance. It is based on an interactive web platform in which the listener explores a virtual environment combining 3D architecture and spatialized sound.
Within this immersive space, the listener moves freely through a three-dimensional universe, where sound perception adapts to their position and movements, thereby enhancing immersion and interaction with the musical world. Listening becomes dynamic.
The listener then transforms into an Audionaut.
Three environments have been developed, as a proof of concept, each presenting its own specific characteristics and all are compatible with Virtual Reality.
The really first one that has been created was designed for venues equipped with immersive sound systems, enabling them to present their installation.
It also allows artists to pre-listen to their works in an acoustic context close to real-world diffusion conditions.
This first environment was developed with Jonathan Ochej, it reproduced the Cultural Center of the University of Orléans.
You can test it here

The second environment is designed for artists wishing to present their works, in which the 3D space can be fully customized to match the aesthetic of each project.
This one has been developed to showcase the musical project 42.
You can test it here


The last environment was the one envisaged during the creation of the musical piece 42,
A solution for live streaming performances, enabling audiences who cannot physically attend the concert to experience it with full spatialization.
You can preview it here


Each environment is entirely customizable, both in its aesthetic design and technical configuration, supporting up to 256 audio channels.
The web-based format ensures accessibility from most common browsers and devices, while also allowing full immersion through virtual reality headsets.
- A diffusion format tailored to immersive projects, specifically designed for multichannel sound.
- A tool for equipped venues, enabling them to showcase and enhance their immersive systems.
- A creative and production platform for artists, offering a space for creation, testing, and presentation.
- A live-streaming solution that promotes accessibility and remote participation.
- Simple implementation thanks to its web-based format.
- Complete immersion through compatibility with virtual reality headsets.






In a world where music distribution primarily takes place through traditional platforms (streaming services, concerts, fixed installations), this project proposes an immersive and interactive alternative.
It moves beyond passive listening by offering a fully sensory experience at the intersection of sound, visuals, and movement.